+16562152554
Game Developer

MANOJ KUMAR MUTUKULOJU
Game Programmer / Game Developer
Game Developer with industry-proven experience on Temple Run 2 and a Master’s in Computer Science from Anderson University, USA—specializing in high-performance gameplay systems, multiplayer networking, and 3D game mechanics.
I build engaging player experiences using C++, C#, Unity, and Unreal Engine, with a focus on writing optimized, maintainable code. My background includes developing core gameplay features, implementing scalable multiplayer logic using Photon Fusion, and applying design patterns like MVC, Command, and Dependency Injection to architect clean and modular systems.
Previously, I contributed to major feature rollouts for Temple Run 2, enhancing both gameplay dynamics and user interaction. I’m experienced in cross-functional collaboration, agile workflows, and debugging complex systems across both mobile and PC platforms.
Core Skills:
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Programming: C++, C#, OOP, Data Structures & Algorithms, 3D Math, AI
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Game Engines: Unity, Unreal Engine
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Multiplayer: Photon Fusion, Client-side Prediction, Lag Compensation
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Design Patterns: MVC, Observer, State Machine, Command, Dependency Injection, Object Pooling, Singleton
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Tools & Workflow: Perforce (P4V), Git, Jira
Recently returned to India, I’m looking to bring my international academic experience and practical game development expertise to forward-thinking studios creating cutting-edge interactive experiences.
SKILLS
Programming languages : C#, C++
Game Engine : Unreal, Unity
Version Control : GitHub, Perforce( PV4)
Design Patterns : Singleton, MVC,
State Machine,
Observer, Object Pool,
Service Locator,
Dependency Injection,
Command Pattern.
Essential Skills: 3D Math, Photon Fusion, DSA, SFML



